Shield hardening stellaris. There are few weapons in the galaxy that can penetrate the hulls of. Shield hardening stellaris

 
 There are few weapons in the galaxy that can penetrate the hulls ofShield hardening stellaris  Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration

Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Instead of trying to undermine battleships in Stellaris, which seems to be the case as they are being nerfed in multiple ways - there now isn't even a good anti-armor artillery weapon anymore (sure, neutron launchers were outrageous,. #15. It's comparable to shield regen on fortresses. Torpedos now deal more damage the bigger the target. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. Stellaris. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Stellaris. Stellaris 3. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. 1;. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Ograe • 5 yr. 2 comments. All shield points are negated when using stealth. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Ironically, there is an advanced armor option known as Dragonscale Armor. 7. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. However I have been dealing with an issue of failing the psionic shield event after save scumming. Strictly speaking, I haven't found a lot of use for. Stellaris > General Discussions > Topic Details. It becomes available for use if all three parts of the Refractive Bulwark. So I took Archeao Engineers as a perk. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Shield strength, against full shield penetrators, is given by. There is also shield and armour hardening to consider. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. Stellaris is a sci-fi grand strategy game set 200 years into the future. 34. This mod is a global compatibility patch for Stellaris 3. Thread starter Callinicus; Start date Jan 8, 2019; Jump to latest Follow Reply. ). Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Yeah, the first time I ran into this, it confused me, too. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. This means shield-bypassing weapons can be very effective against them. 6 Badges. ago. 3. Now say, 30% shield hardening cuts Disruptor damage by a third. Go to Stellaris r/Stellaris. I get this idea that cruisers are smaller battleships and are ditched the second you get battleships. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Stellaris. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Jump to latest Follow Reply. Related Topics. E. 6 beta for Extra Ship Components: NEXT mod. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. Legacy Wikis. You need ship components to be worth. • 20 days ago. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. If your FAEs/disruptors/etc. ago. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. Stellaris Wiki Active Wikis. Attack the ship with a shield penetration weapon 3. Yes they stack. Ancient Pulse Armor (and other ancient armaments) are impractical. ( stellaris noob) i dont have dlc so idk if that contributes. Equip an ancient suspension field 2. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. 4. It is developed by Paradox Development Studio and published by Paradox. Observe the full damage going through shield. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Just had a random thought here. . I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. That’s either by design or by technical limitation. Inversely scale hardening module impact against hull size. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I just have to wait a few dozen years for gathering alloys and the game is really-really slow for my PC is old and Stellaris is unoptimized as hell. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Just what it say on the tin. Q1. Decreased the base damage of explosive torpedoes. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. MuffinFIN • 5 yr. And it gets better: With Archaeo-Engineers AP, all archaeotech. Then I realized why that wormhole was still red, and sent a ship in. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. The great khan event is brutal. 6 beta version at all. Jan 23, 2023. 0 - Orion #####. I'm assuming the. Stellaris has a rather cheap upgrade system, where its easy to switch designs. 0. Reply. Stellaris: Psionic Shields & Cloaking Combat Testing. As accidental fly into a pulsar system means if you have the other way you get wrecked. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. armor vs shield hardening. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. As accidental fly into a pulsar system means if you have the other way you get wrecked. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. I've had trouble figuring this out exactly, but this is what it looks like. EulersApprentice • 1 yr. 13. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. In this video I test out the new Armor Hardeners which is part of the new 3. Go to the situation log and look for a google maps type blip in the top right corner. You’ll see your numbers go up in the ship designer, 1. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Armor/shield hardening is a counter for weapons that bypass that defense. Darvin3. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. Was wondering if this also applies to archeo. I've played quite a few games but never noticed minor artifacts before. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. So after playing around for a while with different setups I found that shields + Shield capacitor is stronger in most situations than either armor or armor + shield builds. 6. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. 6 update. If your FAEs/disruptors/etc. . E. Ancient Pulse Armor (and other ancient armaments) are impractical. One of the several reasons that armour is generally considered a better defense than shields in Stellaris is that there are a lot more weapons that penetrate shields than armour, as well as more weapons with high damage multipliers to shields. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. 5x divider on shields. I've put about 100-150 hours into the game but have been slacking. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the. Unbidden anchors provide 50% hardening to all units in the system. I believe one of the fallen empires are very into disruptors. 1 Answer. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Solovyev-Pavel update ESC Unbidden spawn logic. Decreased the base damage of explosive torpedoes. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. This mod adds base hardening to shields and armor, increasing with their tier. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Discussion. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. Added new aux components that use Exotic Gases, Rare. Never had the Great Khan unite the galaxy before. Go to Stellaris r/Stellaris. The driller drones synergize really well with other shield bypass builds. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). Now, "performance vs fleet capacity used", that may be a different story. Stellaris is a fairly complex game with a lot of variables at play. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. Legacy Wikis. My ships slots are half armor, 25% crystal, 25% shields. Shield/ armour hardening So I know hull is the go-to, but currently with repeatables my shields and armour are up to about 1. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. Meaning you can get 100% hardening on a large ship, pretty easily. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Intelligent, Rapid Breeder, and Natural Engineers are the best traits. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. Thank You! I thought it was a. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. 1 shield regen, 15% shield hardening. The downside if that they use power and missiles/torpedo bypass them entirely. If you go into a system with shield negation, you average them out for the value of your shield. Mining lasers are now classified as Brawling weapons. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. Thread starter Chuunibyou Imouto;. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. Be prepared to make your moves once the Khanate fails…. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. No need for armor or PD then, just put 7 of them on a Cruiser or Juggernaut and fill the rest with regular shields. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. Not on corvettes though. 189 commits. - Slighly reduced the number of mineral and energy space deposits. I was able to see that they now have 50% shield hardening (which makes sense to me. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. Total HP = 2853 with 5. L gates are different though and they can still enter from the closest I gate into the cluster and go through your L GATE gateway. Later i tried picket cruiser with hardeners. I think some FE/AE focus on energy. Going from 50% to 70% or 75% shield hardening is always a great idea if you focus on shields. - Update for Stellaris version 3. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Also, shield/armor hardening could make a disruptor. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris does neither of these which results in the same old tired meta that can only lurch from 1 extreme to the next without hope of creating varied playstyles. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. 02 DPS to be fair. 75% hardening all shield targets stop arc pretty well. Stellaris Wiki Active Wikis. Battle ships are your heavy carriers and artillery weapons. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Stellaris: Suggestions. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Observe the full damage going through shield. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is. Stellaris. Unfortunately with the new 3. Darvin3. But the opposite will be better in all other situations, and there are more of those than pulsars. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The shield hardening is just a minor problem, I will test it later though. Based on pre-2. Archaeoshields should now properly provide their shield hardening bonus. The other version is "%chance to reduce any damage from penetrating at all". It gives +10% weapons damage, +10% shield hardening for admirals. One does not ‘beat’ the Great Khan… the Great Khan beats you. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). Stellaris. That's some. Archeao Engineers problem. So yes they do deal double damage to corvettes. E. Can't terraform Mars then. Let's div. 1) They added Shield/Armor Hardening mechanics, giving different means of defense against piercing weapons (however these are very limited for ships with 1 Aux. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Cloaking disables shields. And ye, I'm already undetectable and in a "sweet spot". Best. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. And will probably not have a 3. The nano missiles and saturation artillery are flatly excellent. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. . Cool. Go to Stellaris r/Stellaris. I wonder how good would it be against missile swarm cruiser spam. g. Damage redirected to the hardened component. Hull is 3300. E. 5 to hull, 18. Advanced Shield Hardening. The juggernaut is different because it can rotate so the arc emitters can always fire. Yes it's worth it. r/Stellaris • Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the gameOriginally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. Q2. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Reply Peter34cph. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. == General ==. It just combats against detection checks. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. However, there are a couple situations where. Don't forget to turn. 0 unless otherwise noted. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. 5 days. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. And that's pretty much only cruisers and battleships in carrier duty. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. I don't have a screenshot of the 2341 battleship unfortunately, but this one from 2306 when I finally remembered that I really ought to have eliminated the Fallen Empires two or three decades ago, so time to get a move on, should give you the general idea: 70% shield hardening with a Genius Armourer on the council, physics > shields, society. 7k a piece. That’s how badly hardening gimps penetration weapons. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Shield nullification. 100% is ideal value - as it would protect you from penalties from hull damage. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Their weapons also suck against shields. 100% Shield penetration = Ignores shields (no damage at all to shields). With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Stellaris: Shield Hardeners - You must use them. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . Further, at these levels of Shield Hardening your shield HP is basically added to your Armor HP with respect to Missiles and Fighters and is very functional as an anti-Torpedo measure since it offsets the bonus damage to armor of Torpedos. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. You should also be able to trade for food if need be. In case of 50%. 1 comment. "Attacking. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. Are they there but hidden?Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Just don't expect much from Corvette shields. Armor hardening is better and easier to get than shield hardening. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. MuffinFIN • 5 yr. . Do not leave feedback in this thread. 2 thirds armour 1 third shield. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. 25 days. Shield nullification. That will allow you to go on a militarised economy to boost the alloys. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. armor an shield hardening definitely help ship survival vs missiles and disruptors. Bumc Apr 10 @ 12:11pm. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Callinicus. Discussion So which one is best based on your experience with the game so far. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Increased the base damage of Flak PD. I don't see why the ring can't also generate a shield while hardening the shields in the system. For downside traits, Unruly and Deviants are the best. Go to Stellaris r/Stellaris. g. 25 to shield. Also I think the best combination is to use armor + hull utility slots, and not using any shields. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. So 2x Adv Shield hardener for 50% hardened shields. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. Time to load it up with armor and plasma! 12. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. So if that's what your enemies are running they're worth it, and if not, they're. All Discussions. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. How a nation becomes and is powerful can be done in a variety of ways. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. frac {a} {a + 60} * ( 100% - p% ) I. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. Negative shield negation adds to your shield value after all other calculations. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these weapons exclusively. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. But it also penetrates armor by 50%. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. Upload Attachment EDIT: the philosophy this is based on is pre-3. I like shattered ring. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. If you mean by penetration resistance, then yes. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Just what it say on the tin. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. What I want in a fleet is good firepower, while having a high survival rate. . If you're using a 1080p display you could try using this mod. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 7% shields/day, or 250 out of 35834. Sub-forums: Game specific Tech Support.